Independent game criticism · Sydney

More than a score.

Long-form reviews, indie spotlights, and tactical breakdowns written by players who actually finish the campaign. Fresh from Woolloomooloo.

Player at a glowing console setup
Editor writing a review
Who we are

A small desk with strong opinions.

Warrior Fire Frontier started in 2018 as a group chat arguing about a soulslike patch. Today we're four editors covering PC and console from a shared studio on Bourke Street — no publisher payroll, no review embargoes we can't honour, no clickbait scores.

Controller and notes on a desk
How we work

We finish the game first.

Every review is based on a completed playthrough — minimum 20 hours, or a full ending for narrative titles. We buy most copies ourselves, disclose every code, and revisit scores after major updates. Slow, but honest.

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Years running
From the frontier

Recent coverage

Filter our latest pieces by desk.

Open-world RPG landscape
Review

Emberhold — 87/100

A generous open world that trusts you to get lost.

Pixel-art indie scene
Indie

Tide & Timber

A two-person fishing sim that snuck up on all of us.

Strategy game map
Guide

Emberhold: first 5 hours

Where to spend your early skill points without regret.

Racing game cockpit
Review

Apex Circuit — 79/100

Gorgeous handling, held back by a thin career mode.

What we do

Coverage, the way we'd want to read it.

Completed-playthrough reviews

No first-impressions dressed up as verdicts. Every review ships only after we've reached credits or a defensible stopping point, with time played stated up top.

Indie spotlights

A weekly feature on a small-team release worth your weekend.

Tactical guides

Spoiler-tagged, no filler, written after we've actually beaten the boss.

The Frontier Newsletter

One email each Friday: what we played, what we shelved, and a single deal worth grabbing. No spam, one-click unsubscribe.

Good to know

Frequently asked

Everything about scores, codes, and pitching to us.

How do you score games?+

We use a 100-point scale, but the number always sits under a written verdict. A score reflects the game against its own ambitions, not against a genre leader. We also re-score titles that change substantially after launch patches.

Do you take review codes?+

Yes, and we disclose every one at the top of the article. Accepting a code never guarantees coverage or a favourable score. When timelines are tight, we'll state clearly how far into the game the review reaches.

Can I pitch a freelance piece?+

Absolutely. We pay AUD $0.40 per word for features and commission a handful each month. Send a two-line pitch and a link to past work through the contact form. We reply to every pitch within a week, even if it's a no.

Which platforms do you cover?+

PC, PlayStation, Xbox, and Switch, with a soft spot for anything on Steam Deck. We don't cover mobile-only titles unless there's a story worth telling. Our studio is open for reader visits by appointment on weekdays.

Say hello

Pitch, tip, or just chat.

Story tips and freelance pitches welcome. We read everything from the Woolloomooloo desk.

Studio
63 Bourke Street, Woolloomooloo NSW 2011
Hours
Mon–Fri, 9:00–17:30 AEST